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Lesson plan of Impacts of Science

Science

Original Teachy

Impacts of Science

Rencana Pelajaran | Rencana Pelajaran Iteratif Teachy | Impacts of Science

Kata KunciImpacts of Science, Medicine, Medications, Social Impact, Quality of Life, Modern Science, Active Learning, Digital Education, Social Media, Social Media Campaign, Digital Games, Digital Documentary, Research, Teamwork, Critical Reflection
Sumber DayaSmartphones, Computers, Internet Access, Video Editing Apps (e.g., InShot, Kinemaster), Design Tools (e.g., Canva), Google Slides, Game Development Platforms (e.g., Scratch, Kahoot), Video Editing Software, Projector for Presentations, Research Materials (Books, Articles)
Kode-
Tingkat6th grade
DisiplinSciences

Tujuan

Durasi: 10 to 15 minutes

In this phase, the aim is to lay out both the primary and secondary objectives of the lesson, setting clear learning expectations from the start. By outlining these objectives, we guide students on what topics will be covered, spark their interest, and ready them for the hands-on activities that follow.

Tujuan Utama:

1. Identify the key effects medications have on our everyday lives.

2. Examine the social influence of scientific breakthroughs, especially in the realm of medicine.

Tujuan Sekunder:

  1. Consider the critical role of science in developing solutions for health issues.
  2. Explore how scientific advancements shape the quality of life in our communities.

Pengantar

Durasi: 10 to 15 minutes

The main goal here is to grab the students’ attention and immediately tie them into the lesson’s theme. By engaging in active research right away, students start considering the real-world effects of science on both their lives and society. This warm-up also helps gauge their prior knowledge, making it easier to transition into more detailed discussions and interactive tasks.

Pemanasan

Kick off the lesson by emphasizing the pivotal role science has played in enhancing our quality of life—especially through advances in medicine and innovative treatments. Explain that medications have not only allowed us to treat once-lethal diseases but have also boosted overall health and wellness. Invite students to use their smartphones or computers to look up an interesting fact about the societal impact of medications. They’ll have 5 minutes to gather and share their discoveries with the class.

Pikiran Awal

1. How have medications transformed the way we treat illnesses?

2. Can you name some medications that have made a significant social impact?

3. In what ways has science paved the way for the development of new medications?

4. What are the benefits—and potential drawbacks—of using medications?

5. How do you think health outcomes have changed since the advent of modern scientific advances in medicine?

Pengembangan

Durasi: 60 to 70 minutes

This segment is designed to deepen students' understanding of science's impact—especially regarding medications—through hands-on, digital activities. The tasks encourage research, collaboration, and technical skill development, all while prompting students to think critically about the real-world applications of scientific concepts.

Saran Aktivitas

Rekomendasi Aktivitas

Aktivitas 1 - Science Influencers 💊

> Durasi: 60 to 70 minutes

- Tujuan: Enhance students' research and communication skills by leveraging digital platforms to share scientific insights.

- Deskripsi Aktivitas: Students will design a social media campaign taking on the role of digital influencers. Each group selects a medication that has notably influenced society. Using digital tools, they will craft posts, videos, and stories to educate the public about the significance and impact of the chosen medication.

- Instruksi:

  • Divide the class into groups of up to 5 students.

  • Have each group choose a medication known for its significant impact on society (for example, Penicillin, the Polio Vaccine, etc.).

  • Encourage students to use smartphones and computers to research their selected medication.

  • Each group should develop a social media campaign that includes at least three types of content: an informational post, an educational video, and a series of interactive stories.

  • Provide them with digital resources such as video editing apps (like InShot or Kinemaster) and design tools (like Canva).

  • Finally, students will present their campaigns to the class, explaining why they chose their medication and discussing its wider impact on society.

Aktivitas 2 - Scientific Life Game 🎲

> Durasi: 60 to 70 minutes

- Tujuan: Promote teamwork, encourage historical inquiry, and deepen understanding of how medications affect society via a fun, interactive activity.

- Deskripsi Aktivitas: Students will create a digital board game that simulates the evolution of medicine and illustrates how medications have impacted public health over time. They will use online tools to design an interactive game for the whole class to enjoy.

- Instruksi:

  • Break the class into groups of up to 5 students.

  • Instruct each group to research different historical eras and explore how medications evolved in each period.

  • Using digital tools such as Google Slides or game design platforms like Scratch or Kahoot, students will develop a game board and set the rules.

  • The game should incorporate questions and challenges related to medications and their societal impacts.

  • After their creation, each group will have the chance to present their game and play it with their peers.

Aktivitas 3 - Time and Science Detectives 🔍

> Durasi: 60 to 70 minutes

- Tujuan: Foster research and presentation skills while helping students understand the historical impact of science on public health.

- Deskripsi Aktivitas: Students assume the role of 'time detectives' as they investigate and present real-life cases of diseases eradicated or controlled thanks to scientific progress and medications. The activity culminates in the creation of a digital documentary.

- Instruksi:

  • Divide students into small groups of up to 5.

  • Have each group pick a disease that has been eradicated or significantly controlled through the use of medications (such as Smallpox or Tuberculosis).

  • Students should research the disease's history, examine its social impact before and after the introduction of effective medications, and pinpoint how scientific advancements made a difference.

  • Using smartphones and available video editing tools, groups will create a short documentary (between 5 to 10 minutes) about their chosen case.

  • Once completed, each group will share their documentary with the class and lead a discussion on its social and scientific implications.

Umpan Balik

Durasi: 10 to 15 minutes

This phase is all about reflecting on and consolidating the knowledge gained during the activities. Through group discussion and comprehensive peer feedback, students can recognise their strengths and identify areas for growth, reinforcing the importance of critical thinking and teamwork.

Diskusi Kelompok

Facilitate a class-wide discussion where each group shares their experiences and insights gained during the practical activities. Use this discussion framework:

  1. Introduction: Ask students to reflect on their experience working with digital tools and in teams.
  2. Results Sharing: Invite each group to summarize their social media campaign, board game, or documentary, highlighting the chosen medication or disease and the most important takeaways.
  3. Social Impacts: Encourage a discussion about how the medications or diseases addressed have influenced society and everyday life.
  4. Learning: Ask students to share the major challenges they encountered and how they managed to overcome them.

Refleksi

1. What were your key findings regarding the impact of medications on society? 2. How has science contributed to the improvement of public health over time? 3. What do you believe can be done to raise awareness about the significance of scientific progress in medicine?

Umpan Balik 360º

Organise a 360° feedback session where every student receives input from their peers. Guide the students to ensure that all feedback is constructive and respectful. They should focus on strengths as well as areas for improvement. For example:

• Strengths: 'The research was very thorough, and the presentation was clear and engaging.' • Areas for Improvement: 'It might be helpful to incorporate more visuals to highlight the main points.'

Kesimpulan

Durasi: 10 to 15 minutes

This final segment consolidates the day’s lessons, linking the content back to the students’ own experiences. The creative and interactive summary reinforces key concepts in a fun and memorable way. By connecting these themes to everyday life, the lesson becomes more relevant and highlights the continuous importance of scientific learning. 🎯

Ringkasan

🌟 Lesson Wrap-Up in Comics Style! 🌟

  1. Introduction: We explored how science has transformed public health with groundbreaking medications! 💊
  2. Science Influencers: We crafted social media campaigns spotlighting medications that have made history. 📱
  3. Scientific Life Game: We designed digital games to trace the evolution of medications. 🎮
  4. Time Detectives: We investigated how diseases were controlled or eradicated through engaging documentaries. 🎥

Dunia

It’s vital to tie these ideas back to the real world. Today, science and medications continue to play a significant role in our lives—from vaccines developed during pandemics to digital campaigns that inform the public. Understanding these impacts helps us appreciate and use these advancements responsibly. 🌍

Aplikasi

Scientific progress in medicine directly influences our quality of life. Recognising these advancements not only helps us make informed decisions about our health, but also honours the work of those in the scientific community. This understanding prepares us to be engaged citizens who value research and technology for a brighter future. 🧠💡

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