Rencana Pelajaran | Rencana Pelajaran Iteratif Teachy | Verbs: Review of the Verb to Be
Kata Kunci | Verb 'to be', English, High School, Digital Methodology, Social Media, Interactivity, Gamification, Presentations, Contextualization, Active Learning, Collaboration, Investigations, Documentary, Educational Technology |
Sumber Daya | Smartphones with internet access, Computers or tablets, Access to social media (Instagram, TikTok, Twitter, etc.), Presentation tools (PowerPoint, Google Slides), Gamification platforms (Kahoot, Quizizz), Video recording tools (smartphones, cameras), Free video editing apps, Projector or TV to show presentations and videos |
Kode | - |
Tingkat | 10th grade |
Disiplin | English |
Tujuan
Durasi: 10 to 15 minutes
This phase aims to equip the teacher with a clear overview of the skills and knowledge that learners are expected to acquire during the lesson. It ensures everyone involved is on the same page regarding the key objectives and learning outcomes, fostering an environment focused on developing these competencies.
Tujuan Utama:
1. Understand the significance of the verb 'to be' in the English language.
2. Employ the verb 'to be' in affirmative, negative, and interrogative sentences.
Tujuan Sekunder:
- Link the use of the verb 'to be' to everyday situations and informal chats on social media.
Pengantar
Durasi: 15 to 20 minutes
This phase aims to engage learners right from the start, connecting the topic with their everyday experiences. Using their phones to find information calls for interaction and interest in the topic, setting them up for deeper engagement during the lesson.
Pemanasan
To get the lesson rolling, chat with the learners about how the verb 'to be' is one of the key players in the English language, crucial for forming sentences in the present tense. Ask them to use their phones to find a cool fact or something interesting about the usage of the verb 'to be' in various contexts, like songs, movies, or social media. This will help make the learning personal and relevant to their everyday lives.
Pikiran Awal
1. What makes the verb 'to be' so essential in the English language?
2. What are the affirmative, negative, and interrogative forms of the verb 'to be'?
3. Did you come across any interesting examples of the verb 'to be' on social media or in songs? Share with us.
4. In what everyday situations do you think the verb 'to be' is used?
Pengembangan
Durasi: 60 to 70 minutes + 10 to 15 minutes for explanation
This phase is geared towards applying knowledge of the verb 'to be' in practical and contextual ways, using digital tech to create a more engaging learning experience relevant to students' lifestyles. Each proposed activity encourages collaboration, creativity, and critical thinking, driving students to explore the use of the verb 'to be' in current and real-world contexts.
Saran Aktivitas
Rekomendasi Aktivitas
Aktivitas 1 - ๐ฑ๐ต๏ธโโ๏ธ Social Media Investigators
> Durasi: 60 to 70 minutes
- Tujuan: Encourage learners to see the practical use of the verb 'to be' on social media, fostering critical analysis and context-rich learning.
- Deskripsi Aktivitas: Learners will be split into groups of up to 5 and tasked with investigating how the verb 'to be' is used on social media. Each group should pick a popular digital influencer and examine their posts, identifying sentences that feature the verb 'to be'. They'll need to screenshot the examples found and prepare a presentation in PowerPoint or Google Slides to showcase to the class.
- Instruksi:
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Split learners into groups of up to 5 individuals.
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Each group must select a digital influencer on social media (Instagram, TikTok, Twitter, etc.).
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Learners must check out the influencer's posts and find at least 10 sentences that use the verb 'to be'.
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Each group should screenshot these posts and create a PowerPoint or Google Slides presentation.
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In the presentation, learners should highlight the identified sentences, explaining whether they are affirmative, negative, or interrogative, and the context they were used in.
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Groups must share their presentations with the class and explain their findings and reflections.
Aktivitas 2 - ๐ฎ Gamification: The 'To Be' Adventure
> Durasi: 60 to 70 minutes
- Tujuan: Utilise gamification to revisit and consolidate knowledge about the verb 'to be', making learning alive and interactive.
- Deskripsi Aktivitas: Learners will be challenged to develop an educational digital game using platforms like Kahoot or Quizizz. They need to create questions and challenges about the verb 'to be', which should cover affirmative, negative, and interrogative forms. After creating the game, each group will play with their peers, reinforcing the content in an enjoyable and interactive way.
- Instruksi:
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Organise learners into groups of up to 5 individuals.
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Guide groups to create an account on Kahoot or Quizizz.
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Each group must come up with at least 15 questions/challenges about the verb 'to be', covering affirmative, negative, and interrogative forms.
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Learners should enter the questions into Kahoot or Quizizz and set up the game.
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After the game is created, each group shares the game link with mates and plays together, answering the questions.
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Groups must review their results and discuss the correct and incorrect answers to reinforce learning.
Aktivitas 3 - ๐ฌ Mini Documentary: The Verb 'To Be' in Action
> Durasi: 60 to 70 minutes
- Tujuan: Enhance communication and teamwork skills while solidifying practical understanding of the verb 'to be' in diverse contexts.
- Deskripsi Aktivitas: In this activity, learners will be grouped together and must craft a mini documentary video showcasing the use of the verb 'to be' in various contexts. They should film real-life scenarios, conduct interviews, or even perform skits highlighting the application of the verb 'to be', narrated with explanations by the students themselves. The final video will be shared with the class.
- Instruksi:
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Create groups of up to 5 learners.
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Clarify that each group is required to make a mini documentary lasting 5 to 10 minutes on the verb 'to be'.
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Learners should plan the content of the documentary, including real-life scenes, interviews, or performances that incorporate the verb 'to be'.
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Each group needs to film and edit the video using smartphones and free editing apps.
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Students should include narrations and explanations on the contexts in which the verb 'to be' features.
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Screen the videos to the class and promote a discussion on the various uses of the verb 'to be' presented.
Umpan Balik
Durasi: 20 to 25 minutes
This stage aims to reinforce learning and encourage reflection on the educational process. It enables learners to share their experiences, acknowledge challenges and achievements, and receive constructive feedback from peers, building a camaraderie of collaboration and mutual growth.
Diskusi Kelompok
Facilitate a group discussion with all learners where each group presents their findings and conclusions. To get started, the teacher can use this script:
- Invite each group to showcase the activities they undertook and the examples of the verb 'to be' they discovered.
- Ask each group how their experience was searching for examples on social media or creating a game/mini documentary.
- Request them to share the hurdles they faced and how they navigated through them.
- Motivate learners to reflect on how Digital Methodology aided their understanding of the verb 'to be'.
Refleksi
1. How did the hands-on activity help you grasp the use of the verb 'to be' better? 2. Which examples of the verb 'to be' on social media caught your attention or surprised you? 3. How did group collaboration and technology shape your learning experience?
Umpan Balik 360ยบ
Guide learners to engage in a 360ยฐ feedback session, where each student receives constructive feedback from their group members regarding their participation and input during the activities. Encourage students to be supportive and respectful, discussing positive aspects and making suggestions for improvements. For instance, each student could point out one thing a peer excelled in and one area for enhancement.
Kesimpulan
Durasi: 10 to 15 minutes
๐ Purpose: This phase serves to wrap up everything learned in a lighthearted manner, linking education to real life and the digital realm that students inhabit. It underscores the importance of the lesson and reflects on its practical applications, nudging students to keep exploring and learning.
Ringkasan
๐ Today was a day to be a true 'English Detective'! We uncovered how the verb 'to be' appears on social media, created interactive games and even cinema-style documentaries! Our lesson was a blend of enjoyment and practical learning, showcasing that the use of the verb 'to be' extends far beyond the confines of textbooks. ๐๐
Dunia
๐ Connection to the Modern World: The verb 'to be' is key for expressing ourselves in English, and its presence across social media, songs, and movies highlights its integration in our digital lives. Understanding how to use it equips us to navigate and communicate in today's world, both online and face-to-face.
Aplikasi
๐ Applications: Mastering the verb 'to be' is like wielding a key to many doors in English. It forms the foundation for constructing sentences, introducing oneself, describing feelings or surroundings. This knowledge applies not only to daily chats but also to absorbing digital content.