Objectives (5 - 7 minutes)
- Familiarize students with the basic rules and concepts of two popular games: 'Hot Potato' and 'Pass the Ring'.
- Develop fundamental motor skills, such as running, catching, and passing objects, necessary for playing these games.
- Promote cooperation and socialization among students, encouraging them to work as a team and respect the game rules.
Secondary Objectives:
- Stimulate quick thinking and mental agility, necessary for making quick decisions during the game.
- Develop respect for rules, both those established by the game and those of group interaction.
- Encourage a spirit of healthy competition, emphasizing the importance of having fun and participating, regardless of the final outcome.
Introduction (10 - 12 minutes)
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Reviewing Previous Content: The teacher starts the lesson by reviewing with the students the concepts of games and activities learned in previous classes. This can be done through a brief conversation, asking students which games they enjoy playing the most and which rules they remember from those games.
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Problem Situations: The teacher presents two situations that will be addressed in the lesson. The first situation is as follows: 'Imagine you are at a party and want to play 'Hot Potato', but some of your friends are not familiar with the rules of the game. What would you do to teach them how to play?' The second situation is: 'You are at another party and want to play 'Pass the Ring', but you don't have a ring to use in the game. What could you use instead of the ring?' The goal of these situations is to make students think of creative solutions and work as a team.
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Contextualization: The teacher explains that games and activities are an important part of our daily lives because, besides being fun, they help us develop skills such as motor coordination, quick thinking, cooperation, and respect for rules. The teacher can also mention that many popular games were invented a long time ago and are still played by children all over the world.
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Capturing Students' Attention: To introduce the topic in a playful way and capture students' attention, the teacher can share two curiosities. The first one is that the game 'Hot Potato' originated in ancient China, where people used to pass a hot potato from hand to hand to warm up in winter. The second curiosity is that the game 'Pass the Ring' was originally called 'Pass the Crown' and was played in the time of kings and queens. The ring represented the crown, which was passed from one noble to another during the game.
With the introduction, students will be ready to learn and have fun with the games 'Hot Potato' and 'Pass the Ring'.
Development (20 - 25 minutes)
Activity 1: Playing Hot Potato (10 - 12 minutes)
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Game Explanation: The teacher starts by explaining the rules of the game 'Hot Potato'. They should say that all students must sit in a circle with their hands behind their backs, except for one student who will stand in the center of the circle. This student will be the 'hot' and must hold a ball or another object representing the 'hot potato'. The teacher explains that when the music starts, everyone in the circle must pass the 'hot potato' from hand to hand as quickly as they can. When the music stops, whoever is left holding the 'hot potato' is eliminated from the game. The game continues until only one player remains.
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Game Demonstration: The teacher can do a quick demonstration of the game with the help of some students, so that everyone clearly understands the rules. During the demonstration, the teacher should emphasize the importance of passing the object quickly and without looking at who is passing it, to make the game more challenging.
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Variation Suggestion: The teacher can suggest a variation of the game where, instead of eliminating players, the 'hot potato' turns into a 'hot gift' and the last player holding it wins a small prize. This variation helps keep all students engaged in the activity, even those who have been eliminated.
Activity 2: Pass the Ring (10 - 12 minutes)
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Game Explanation: The teacher introduces the game 'Pass the Ring'. They should say that students must sit in a circle and that one of them will be chosen to be the 'catcher', and another will be the 'passer'. The 'passer' must hide the ring in their hands and pass their hands over each classmate's head in the circle, pretending to pass the ring to someone. The 'catcher' must try to guess in which hand the ring is. If they guess correctly, the 'passer' continues to be the 'passer', but if the 'catcher' guesses wrong, the person in whose hands the ring was hidden becomes the new 'passer'.
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Game Demonstration: The teacher can demonstrate the game with the help of some students. During the demonstration, the teacher should explain that the 'passer' can make hand movements to confuse the 'catcher' and that the 'catcher' must pay close attention to try to guess where the ring is.
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Variation Suggestion: The teacher can suggest the variation 'Pass the Bracelet', where instead of a ring, a bracelet is used. This can be done if the school does not have rings available.
Return and Discussion (5 - 6 minutes)
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Group Discussion: After the two activities, the teacher should gather all students in a large circle for a group discussion. They should ask students how they felt participating in the games and what strategies they used to try to win the games. The teacher can also ask students to explain the game rules again to ensure everyone understood clearly.
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Connection to Theory: The teacher should then make the connection between practical activities and theory. They should reinforce that games are a great way to learn because they make us think, make quick decisions, and work as a team. They can also mention how the motor skills developed during the games, such as running, catching, and passing objects, are important in various everyday situations.
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Final Reflection: The teacher concludes the lesson by asking students to reflect on what they have learned. This can be done through two simple questions: 'What was the most fun part of today's games and why?' and 'What did you learn from today's games that you can use in other situations?'. The teacher should encourage all students to share their answers, creating an environment of respect and appreciation for each other's opinions.
Return (8 - 10 minutes)
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Lesson Review: The teacher should start the return stage by recalling the main points covered during the lesson. They can recap the rules of the games 'Hot Potato' and 'Pass the Ring', the concepts of cooperation, socialization, and respect for rules, and the motor skills developed during the activities. The teacher should emphasize the importance of having fun and participating actively, regardless of the final outcome.
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Connection between Theory and Practice: Next, the teacher should explain how the practical activities carried out connect with the theory. They can highlight how the games, besides being a fun way of learning, help in the development of motor and cognitive skills, socialization, and understanding and respect for rules. The teacher can also mention how the problem situations presented at the beginning of the lesson stimulated critical thinking and creativity in students.
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Student Feedback: The teacher should then give students the opportunity to express what they have learned or any doubts they may still have. This can be done through two simple questions: 'What did you enjoy the most about today's games?' and 'What do you think could be improved for next time?'. The teacher should listen attentively to students' responses and, if necessary, clarify any doubts that may arise.
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Final Reflection: Finally, the teacher should propose a moment of final reflection. This can be done through a question: 'How can you use what you learned today in other situations, whether at home, at school, or with friends?'. The teacher should encourage all students to think about the question and share their answers, promoting the appreciation of learning and awareness of the applicability of the content.
With the return, the teacher effectively concludes the lesson, ensuring that students understand the main concepts and feel motivated to continue learning and developing. Additionally, the return provides the teacher with valuable feedback on the progress of the lesson and the effectiveness of their teaching strategies.
Conclusion (5 - 7 minutes)
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Lesson Summary: The teacher should start the conclusion by summarizing the main points covered during the lesson. They can remind students of the rules and dynamics of two games: 'Hot Potato' and 'Pass the Ring'. Additionally, the teacher should reinforce the importance of the motor skills developed during the games, such as running, catching, and passing objects, and how these skills are important for daily life. Finally, the teacher should emphasize the need for cooperation, socialization, and respect for rules, which were addressed during the games.
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Connection between Theory and Practice: The teacher should then explain how the lesson connected theory with practice. They can mention how the games allowed students to put into practice the theoretical concepts discussed, such as game rules and motor skills. Additionally, the teacher can highlight how the problem situations presented at the beginning of the lesson stimulated critical thinking and creativity in students.
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Extra Materials: The teacher can suggest some extra materials for students who wish to deepen their knowledge about the games 'Hot Potato' and 'Pass the Ring'. This may include children's books that talk about games and activities, educational videos available on the internet, or even digital games that recreate the games in question. The goal of these materials is to stimulate continuous learning outside the classroom in a fun and engaging way.
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Importance of the Subject: Finally, the teacher should explain the importance of what was learned for students' lives. They can mention that games are not just a form of entertainment, but also a way to learn and develop important skills. Additionally, the teacher should emphasize that motor skills, cooperation, and respect for rules are fundamental in various everyday situations, whether during physical activities, games, or even in group interactions.
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Closure: The teacher concludes the lesson by reinforcing that the most important thing is always to have fun and participate actively, regardless of the final outcome. They can encourage students to continue playing and exercising outside the classroom, reminding them that learning is not limited to the school environment. Finally, the teacher thanks everyone for their participation and says goodbye, ending the lesson on a positive and motivating note.