Lesson Plan | Teachy Methodology | Field and Pole Sports
Keywords | Physical Education, Bat-and-Ball Sports, Baseball, Cricket, Basic Rules, Health and Well-Being, Teamwork, Cooperation, History of Sports, Motor Skills, Digital Methodology, Active Learning, Creative Videos, Video Editing, Social Media, Digital Marketing, Online Games, Active Research, 360° Feedback, Group Discussion |
Required Materials | Cell phones or tablets with internet access, Video editing apps (Kinemaster, iMovie, InShot), Google Classroom or another sharing platform, Graphic design apps (Canva, Adobe Spark), Fictional social media account or school-shared platform, Online games that simulate bat-and-ball sports (RBI Baseball, Stick Cricket), Projector or screen for displaying videos and posts, Space for group discussions |
Objectives
Duration: 10 - 15 minutes
This stage aims to provide a clear and detailed overview of the objectives that students should achieve throughout the lesson, establishing a precise direction for the practical and theoretical activities that will be carried out. By understanding the objectives, both the teacher and students will be better oriented during the lesson, ensuring that the knowledge acquired is applied meaningfully and contextually.
Main Objectives
1. Understand the basic rules of bat-and-ball sports, such as baseball and cricket.
2. Identify the importance of sports activities as a means of promoting health and well-being.
3. Apply the knowledge acquired in practical group activities, emphasizing cooperation and teamwork.
Side Objectives
- Explore the historical and cultural relationship of bat-and-ball sports in different societies.
- Develop basic motor skills through the practice of bat-and-ball sports.
Introduction
Duration: 10 - 15 minutes
Purpose: This stage aims to prepare students for practical activities, engaging them with the topic and sparking curiosity about bat-and-ball sports. By using digital technologies to search for information, students connect with modern reality and exercise active research, which is essential for meaningful learning.
Warming Up
Warm-up: Bat-and-ball sports, such as baseball and cricket, are activities that involve teamwork, strategy, and motor skills. Ask students to use their cell phones to find an interesting fact about one of these sports and share it with the class. This helps to contextualize the topic and increase students' interest.
Initial Reflections
1. What are the basic rules of baseball and cricket?
2. What is the historical origin of these sports?
3. How do these sports promote health and well-being?
4. What motor skills are developed through the practice of these sports?
5. How can the practice of these sports influence teamwork and cooperation?
Development
Duration: 70 - 80 minutes
Purpose: This stage aims to deepen students' knowledge about bat-and-ball sports through practical and digital activities. By solving problems or creating content related to the topic, students not only apply what they have learned but also develop research, collaboration, and creativity skills. The use of digital technologies makes learning more dynamic and connected to the modern reality of students.
Activity Suggestions
It is recommended that only one of the suggested activities be carried out
Activity 1 - ️♀️ Bat-and-Ball Detectives
> Duration: 60 - 70 minutes
- Objective: Encourage active research, collaboration, creativity, and communication skills while learning details about the history and rules of bat-and-ball sports.
- Description: Students must create a storytelling video where they take on the role of detectives investigating a mystery related to bat-and-ball sports. They should use their previous research and new information found online to solve the mystery.
- Instructions:
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Divide the class into groups of up to 5 students.
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Each group must access their cell phones and research a mystery or curiosity related to bat-and-ball sports (e.g., origin of a specific movement, an important historical figure related to the sport, etc.).
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Students must create a script for a video where they act as detectives solving this mystery.
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Use video editing apps (e.g., Kinemaster, iMovie, InShot) to record and edit the video.
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The video should be shared on Google Classroom or another sharing platform used by the school.
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Each group must watch the videos of the other groups and provide constructive feedback.
Activity 2 - Sports Influencers
> Duration: 60 - 70 minutes
- Objective: Develop communication skills, digital marketing, teamwork, and creativity while promoting sports practice.
- Description: Students must create social media posts (Instagram, TikTok, etc.) promoting bat-and-ball sports. They should use their own words and creativity to attract other students to take an interest in these sports.
- Instructions:
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Divide the class into groups of up to 5 students.
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Each group must choose a bat-and-ball sport (baseball or cricket, for example) to promote.
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Students must develop and create different types of posts: stories, photos, short videos, memes, etc.
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Use graphic design apps (e.g., Canva, Adobe Spark) to create attractive and informative posts.
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Publish the posts on a fictional social media account created specifically for the class or on a platform shared by the school.
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Each group must analyze the engagement of the posts (likes, comments, shares) and discuss what worked best and why.
Activity 3 - Virtual Championship
> Duration: 60 - 70 minutes
- Objective: Apply theoretical knowledge in practice, encourage teamwork, and develop strategies in a digital environment.
- Description: Students must participate in a virtual championship of an online game that simulates bat-and-ball sports. They should apply their knowledge about the rules and strategies of the sports during the game.
- Instructions:
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Divide the class into groups of up to 5 students.
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Each group must choose an online game that simulates bat-and-ball sports (e.g., RBI Baseball, Stick Cricket).
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The groups must register in the game and form teams to participate in an internal championship.
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Students must discuss and plan strategies before each match.
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Conduct the matches and encourage students to apply the rules and strategies of the studied sports.
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At the end, each group must present an analysis of their performance and the strategies used, highlighting what they learned.
Feedback
Duration: 15 - 20 minutes
Purpose: This stage aims to consolidate learning through reflection and sharing experiences. The group discussion allows students to articulate what they learned, while the 360° feedback promotes a growth and mutual collaboration environment. At the end of this stage, students will have a deeper and contextualized understanding of bat-and-ball sports, as well as the collaborative and digital skills explored during the lesson.
Group Discussion
Group Discussion: Promote a group discussion where students share their experiences and conclusions from the activities performed. Use the following script to introduce the discussion:
- Introduction: Thank all groups for their efforts in the activities.
- Presentation: Ask each group, one by one, to briefly present what they learned and the conclusions from their activities.
- Follow-Up Questions: Ask targeted questions to deepen students' understanding of the practices and concepts explored.
- Final Reflection: Encourage students to reflect on how bat-and-ball sports can be incorporated into their daily lives.
Reflections
1. How can the knowledge acquired in practical activities be applied outside of school? 2. What were the biggest challenges you faced during the activities, and how did you overcome them? 3. In what way did the use of digital technologies help in the learning about bat-and-ball sports?
360° Feedback
360° Feedback: Instruct students to conduct a 360° feedback step, where each group member should receive feedback from the other members. Guide students to ensure that the feedback is constructive and respectful, using the following scheme:
- Positive Feedback: Each student should highlight one positive thing that their colleague did during the activities.
- Areas for Improvement: Each student should suggest an area where their colleague can improve, offering concrete and practical tips.
- Conclusion: Encourage all students to mutually thank each other for the feedback received.
Conclusion
Duration: 10 - 15 minutes
Purpose: The purpose of this stage is to consolidate and reflect on all the learning acquired in a fun and contextualized way, ensuring that students understand the relevance of what was taught and how they can apply it in their lives. This concluding moment reinforces the importance of the activities carried out and connects the content with the students' reality, promoting meaningful and lasting learning.
Summary
Fun Summary: Imagine that we are all characters in a big adventure movie where we learned about bat-and-ball sports! In this exciting journey, we discovered the basic rules of baseball and cricket, explored their historical origins, and understood how these activities promote health and well-being. Furthermore, we became detectives solving mysteries, digital influencers promoting sports, and even virtual players competing in online championships. ️♂️
World Connection
In the Modern World: This lesson connects directly with the modern world by using digital tools and social media, elements that are present in students' daily lives. Through online research, creative videos, and social media posts, students are applying indispensable skills for the 21st century, such as active research, digital collaboration, and marketing.
Practical Application
Applications in Daily Life: With the knowledge acquired about bat-and-ball sports, students can apply these recreational activities in their daily practices, promoting a healthy and active lifestyle. In addition, the skills developed, such as teamwork, creativity, and the use of digital technologies, are essential for various areas of modern and future life.