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Lesson plan of Verbs: Introduction to the Verb to Be

English

Original Teachy

Verbs: Introduction to the Verb to Be

Rencana Pelajaran | Rencana Pelajaran Iteratif Teachy | Verbs: Introduction to the Verb to Be

Kata Kunciverb to be, English grammar, digital methodology, hands-on activities, student autonomy, modern context, social media, digital influencers, escape room, digital comics, collaboration, 360ยฐ feedback, self-assessment, English communication, active learning
Sumber DayaSmartphones or tablets, Internet access, Video creation apps (TikTok, Instagram), Virtual escape room platform (or printed materials and QR codes), Comic creation apps (Pixton, Storyboard That), Google Classroom or similar platform for sharing videos, Whiteboard and markers, Projector or TV for video presentations, Online forms or response recording apps
Kode-
Tingkat3rd grade
DisiplinEnglish

Tujuan

Durasi: 10 to 15 minutes

This stage aims to ensure that learners have a clear understanding of the lesson objectives and the skills they will develop, providing a structured format to guide engaging and contextualized learning within their digital realities.

Tujuan Utama:

1. Identify and use the verb 'to be' in affirmative, negative, and interrogative forms.

2. Connect the verb 'to be' to various real-life contexts relevant to students.

Tujuan Sekunder:

  1. Enhance basic English communication skills.
  2. Promote the use of digital tools for practicing and reviewing lessons.

Pengantar

Durasi: 10 to 15 minutes

This introduction is designed to clearly convey what the lesson will entail and the skills being developed, providing a structured framework for students' active engagement connected to their digital landscapes.

Pemanasan

To kick off the lesson, let the learners know that they will be revisiting and delving deeper into the verb 'to be,' a cornerstone of English grammar. Ask them to pull out their phones or tablets to find an interesting fact about the verb and share it with the class. This could include historical tidbits or examples from popular songs or films. The aim is to relate the topic to their lives, making the learning experience more engaging and dynamic.

Pikiran Awal

1. What do you know about the verb 'to be'?

2. What are the affirmative, negative, and interrogative forms of the verb 'to be'?

3. Why is the verb 'to be' significant in English?

4. Can you share examples of sentences using the verb 'to be'?

5. Did anyone uncover a fascinating fact about the verb 'to be' during their research?

Pengembangan

Durasi: 70 to 80 minutes

This phase aims to provide students with practical, immersive experiences applying the verb 'to be'. By leveraging technology and modern contexts, students actively engage in creative and collaborative learning.

Saran Aktivitas

Rekomendasi Aktivitas

Aktivitas 1 - Digital Influencers in Action

> Durasi: 60 to 70 minutes

- Tujuan: Utilize the verb 'to be' creatively and practically, integrating learning within digital contexts and social media.

- Deskripsi Aktivitas: Learners will form small groups and create a video for a social media platform (like TikTok or Instagram) where each member takes on a role and uses the verb 'to be' in various contexts. Characters can be drawn from the world of digital influencers or can be completely fictional. The goal is to creatively incorporate the verb 'to be' in its affirmative, negative, and interrogative forms.

- Instruksi:

  • Split the learners into groups of up to 5.

  • Each group must pick a theme for their video, like digital influences or fictional characters.

  • Plan and write a script that features at least five sentences using the verb 'to be'.

  • Record and edit the video using their devices, adding background music, subtitles, and visual effects.

  • Share the videos on a suitable platform (like YouTube or Google Classroom) and optionally on personal social media accounts.

  • Present the videos to the class and discuss the correct uses of the verb 'to be'.

Aktivitas 2 - Gamified Mission: Saving the Verb 'to be'

> Durasi: 60 to 70 minutes

- Tujuan: Encourage the playful use of the verb 'to be', fostering collaboration and using educational technologies.

- Deskripsi Aktivitas: Students engage in a virtual escape room game where they must solve puzzles and challenges through their understanding of the verb 'to be' to progress through the stages and complete the mission. The classroom can be transformed into a game environment, or this can be done online.

- Instruksi:

  • Divide students into small groups of up to 5.

  • Explain the escape room rules and initial tasks.

  • Each group should access a link to the virtual escape room or use printed materials and QR codes placed around the room.

  • Challenges may include puzzles, multiple-choice questions, and other interactive tasks that require the proper use of the verb 'to be'.

  • Students should record their answers and progress via an online form or specific app for the game.

  • The first team to complete all challenges wins and earns a small reward.

Aktivitas 3 - Interactive Storytelling in Comics

> Durasi: 60 to 70 minutes

- Tujuan: Creatively employ the verb 'to be' across diverse contexts while honing digital and collaborative skills.

- Deskripsi Aktivitas: In their groups, students will create a digital comic strip using apps like Pixton or Storyboard That. Each group will develop a story where characters use the verb 'to be' in various contexts, including dialogues and everyday situations that explore all forms of the verb.

- Instruksi:

  • Split the students into groups of up to 5.

  • Each group chooses a theme for their comic, for example, a school adventure or superhero story.

  • Create an outline of the story with dialogues that include the verb 'to be'.

  • Use apps like Pixton or Storyboard That to develop the digital comic.

  • Students are encouraged to enhance their comics with illustrations, speech bubbles, and other visual elements.

  • Present the final comic to the class, focusing on the uses of the verb 'to be'.

Umpan Balik

Durasi: 20 to 25 minutes

This stage encourages students to reflect on their experiences and learnings, enhancing critical thinking and self-assessment. The group discussion and 360ยฐ feedback foster communication, collaboration, respect, and deepen their understanding of the verb 'to be' through shared perspectives.

Diskusi Kelompok

Kick off the group discussion by letting students know it's time to share their experiences and insights. Use the following script to initiate the dialogue:

  1. Introduction: "Let's share our experiences from todayโ€™s activities. Each group should discuss what they learned, any challenges faced, and how they used the verb 'to be'."
  2. Activity Highlights: Each group presents their projects (videos, escape room, or comic strip) and explains how they incorporated the verb 'to be' in their work.
  3. Open Discussion: Encourage students to ask each other questions regarding the projects presented, such as creative decisions, challenges met, and reflections on the verb's use.

Refleksi

1. What was the toughest aspect of the activity, and how did your group handle it? 2. In what ways did using the verb 'to be' in your projects enhance your understanding of it? 3. How else might you apply the verb 'to be' in everyday situations beyond the classroom?

Umpan Balik 360ยบ

Facilitate a 360ยฐ feedback session, allowing each student to receive input from their group members. Guide students to provide constructive and respectful feedback, highlighting positives and suggesting improvements. Use the following guide:

  1. Positive Aspects: Each learner shares something commendable about a peer's contribution.
  2. Suggestions for Improvement: Each learner suggests an area for their peer to improve, keeping it constructive and respectful.
  3. Self-Reflection: Encourage each student to briefly reflect on their participation and consider what they could do differently in a future activity.

Kesimpulan

Durasi: 10 to 15 minutes

๐ŸŽฏ Purpose: This stage aims to consolidate and contemplate learning, connecting it to real-life scenarios and highlighting its practical relevance. This solidifies understanding and motivates students to apply their learning in everyday encounters, making the educational experience meaningful and enduring. ๐Ÿ“š๐Ÿ™Œ

Ringkasan

๐Ÿ“œ Fun Summary: Today, we had a fantastic time diving into the incredible verb 'to be'! ๐Ÿš€ From acting as digital influencers to cracking puzzles in escape rooms and crafting creative comics, we explored 'to be' in various situations. Remember, 'I am', 'You are', 'He/She/It is', 'We are', 'You are', 'They are'! ๐ŸŒŸ

Dunia

๐ŸŒŽ In Today's World: The verb 'to be' is fundamental to English, and mastering it connects us with a broad global communication network, whether through social media, movies, or music. This lesson not only taught you a grammar rule but also showcased its critical importance for expressing yourself in daily English and engaging with the modern world. ๐Ÿ’ฌ๐ŸŒ

Aplikasi

๐Ÿ“˜ Applications: Mastering the verb 'to be' is vital for describing individuals, locations, and emotions. Whether itโ€™s introducing yourself, describing your favourite superhero, or creating online content, 'to be' empowers you to communicate clearly and confidently! ๐Ÿ—ž3๏ธโœจ

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